Current Version: 1.1 beta
The cheesy name apart, Minecrift attempts to update Minecraft to support the Oculus Rift. Initially this means allowing head-tracking input and using the correct stereo rendering parameters for the Rift. We also are in the progress of supporting different control schemes and positional head tracking. Minecraft for various control schemes. If and when Minecraft officially supports the Rift, Minecrift development might cease, but probably not.
We make regular releases and update the MTBS3D forum thread when a release is ready for general use. However, if you can't wait that long, we do have a continuous integration service generously provided by CloudBees. Click the CloudBees button on the left-hand bar to go to the download site.
First, download the Minecraft launcher and start Minecraft 1.6.2 at least once.
Then, Download and run the latest minecrift-1.6.2-b###-installer.exe/jar.
WINDOWS USERS: IMPORTANT (but only required once). Install the Microsoft VS2010 C++ redists (both x86 and x64) from here
Finally, start the game and choose the "minecrift-1.6.2-b###" Minecraft "version".
Version 1.0 is the first to include full Razer Hydra support.
You should be able to take advantage of the new 1.5 inventory management controls with this joystick mapping.
Joystick sensitivity can be set in VR Options.
Here are some other hotkeys that allow quick access to changing VR settings.
Pressing space-bar while in a menu will reset the orientation of the head tracker to make the current direction "forward"
F1 to bring up the game HUD / overlay if it isn't already up.
Ctrl and - / = for IPD adjustment. Hold ALT as well for fine adjustment. The IPD setting should be saved between sessions.
Ctrl O to attempt to reinitialise the Rift (including head tracking).
Ctrl P while not in a menu to turn distortion on / off. Sometimes useful if the offset mouse pointer is a pain in the menus. Ctrl-Alt P to toggle chromatic aberration correction.
Ctrl L toggles head-tracking ON/OFF. Ctrl-Alt L toggles tracking prediction ON/OFF. It is OFF by default.
Ctrl U changes the HUD distance. Ctrl-Alt U changes the HUD scale. Ctrl-Alt Y toggles opacity on the HUD.
Ctrl-M toggles rendering of the player's mask ON/OFF.
FOV adjustment within Minecraft will have no effect - I use the FOV as calculated from within the Oculus SDK.
Allow user to use mouse pitch input as well as yaw. Use Ctrl-N to toggle.
Large or Auto GUI size recommended.
Use Ctrl-B to turn Full Scene Anti-aliasing (FSAA) on/off. Use Ctrl-Alt B to cycle the FSAA renderscale. Be warned; this feature is a resource hog!! If you cannot get 60fps at your desired FSAA level, cycle it to a lower scale factor. Anyone with a nVidia GTX Titan please let me know what average FPS you get at scale factor 4.0!
Ctrl , or . decreases or increases the FOV scale factor. This can be used to fine tune FOV if it doesn't look quite right to you.
Ctrl-Alt , or . decreases or increases various sizes of distortion border. This can be used to improve rendering speed, at a potential loss of FOV.
Ctrl V cycles through head track sensitivity multipliers. Try this at your own risk!
Please post feedback, bug reports etc. to the GitHub issue tracker. Please search before posting to see if the issue has already been reported
There is also discussion happening at this forum thread at MTBS